using System; namespace Server.Items { [FlipableAttribute( 0x1efd, 0x1efe )] public class GokusUnderShirt : BaseShirt { [Constructable] public GokusUnderShirt() : this( 0 ) { } [Constructable] public GokusUnderShirt( int hue ) : base( 0x1EFD, hue ) { Weight = 2.0; Name = "gokus under shirt"; Hue = 1176; LootType = LootType.Blessed; } public GokusUnderShirt( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }