using System; using Server.Items; namespace Server.Items { [Flipable( 0x279B, 0x27E6 )] public class GokusPants : BasePants { [Constructable] public GokusPants() : this( 0 ) { } [Constructable] public GokusPants( int hue ) : base( 0x279B, hue ) { Weight = 2.0; Hue = 1255; Name = "Gokus Pants"; LootType = LootType.Blessed; } public GokusPants( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }