using System; using Server; namespace Server.Items { public class LakeOfFireGlobe : Item { [Constructable] public LakeOfFireGlobe() : base(0xE2E) { Weight = 1.0; Name = " A Snowy Scene Of Lake of Fire"; LootType = LootType.Blessed; } public LakeOfFireGlobe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }