using System; using Server.Items; namespace Server.Items { public class CuteFluffyBunnyShroud : BaseArmor { public override int PhysicalResistance{ get{ return 5; } } public override int FireResistance{ get{ return 5; } } public override int ColdResistance{ get{ return 5; } } public override int PoisonResistance{ get{ return 5; } } public override int EnergyResistance{ get{ return 5; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } public override int ArtifactRarity{ get{ return 13; } } [Constructable] public CuteFluffyBunnyShroud() : base( 0x2684 ) { Name = "Cute Fluffy Bunny Suit"; Hue = 2264; Weight = 3.0; Attributes.CastSpeed = 1; Attributes.CastRecovery = 1; Attributes.NightSight = 1; Attributes.ReflectPhysical = 5; Attributes.SpellDamage = 5; Attributes.LowerManaCost = 5; Attributes.LowerRegCost = 25; Attributes.BonusStr = 5; ArmorAttributes.MageArmor = 1; } public CuteFluffyBunnyShroud( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }