using System; using Server.Items; namespace Server.Items { [FlipableAttribute(0x170d, 0x170e)] public class CuteFluffyBunnyFeet : BaseShoes { public override int ArtifactRarity { get { return 13; } } [Constructable] public CuteFluffyBunnyFeet() : this(0) { } [Constructable] public CuteFluffyBunnyFeet(int hue) : base(0x170D, hue) { Weight = 1.0; Name = "Cute Fluffy Bunny Feet"; Hue = 2264; Attributes.RegenMana = 5; Attributes.RegenHits = 5; Attributes.LowerRegCost = 5; Attributes.RegenHits = 5; Attributes.CastSpeed = 1; Attributes.CastRecovery = 1; } public CuteFluffyBunnyFeet(Serial serial) : base(serial) { } public override bool Dye(Mobile from, DyeTub sender) { from.SendLocalizedMessage(sender.FailMessage); return false; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }