using System; using Server; namespace Server.Items { public class BlazedSkirt : LeatherSkirt { public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public BlazedSkirt() { Hue = 2993; Name = "Blazed Chest"; Attributes.Luck = 200; Attributes.DefendChance = 15; Attributes.LowerRegCost = 50; Attributes.LowerManaCost = 30; ArmorAttributes.MageArmor = 1; Attributes.WeaponDamage = 25; Attributes.WeaponSpeed = 25; FireBonus = 20; ColdBonus = 20; PoisonBonus = 20; PhysicalBonus = 20; EnergyBonus = 20; } public BlazedSkirt( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }