using System; using Server; namespace Server.Items { public class Blackknightssword : VikingSword { public override int ArtifactRarity{ get{ return 20; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ShadowStrike; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override int InitMinHits{ get{ return 100; } } public override int InitMaxHits{ get{ return 300; } } [Constructable] public Blackknightssword() { Weight = 5.0; Name = "Black Knights Sword"; Hue = 4455; WeaponAttributes.DurabilityBonus = 1000; WeaponAttributes.HitFireArea = 10; WeaponAttributes.HitHarm = 10; WeaponAttributes.SelfRepair = 10; Attributes.AttackChance = 10; Attributes.BonusMana = 5; Attributes.CastSpeed = 5; Attributes.DefendChance = 10; Attributes.Luck = 10; Attributes.WeaponDamage = 10; Attributes.WeaponSpeed = 10; StrRequirement = 60; } public Blackknightssword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }