using System; using Server; namespace Server.Items { public class Blackknightsring : GoldRing { public override int ArtifactRarity{ get{ return 20; } } [Constructable] public Blackknightsring() { Weight = 1.0; Name = "Black Knights Ring"; Hue = 4455; Attributes.AttackChance = 10; Attributes.BonusDex = 15; Attributes.CastSpeed = 15; Attributes.Luck = 10; Attributes.WeaponDamage = 10; Attributes.WeaponSpeed = 15; Resistances.Cold = 5; Resistances.Energy = 2; Resistances.Fire = 8; Resistances.Physical = 15; Resistances.Poison = 2; } public Blackknightsring( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }