using System; using Server.Items; namespace Server.Items { public class Blackknightshelm : BaseArmor { public override int ArtifactRarity{ get{ return 20; } } public override int BasePhysicalResistance{ get{ return 8; } } public override int BaseFireResistance{ get{ return 5; } } public override int BaseColdResistance{ get{ return 3; } } public override int BasePoisonResistance{ get{ return 4; } } public override int BaseEnergyResistance{ get{ return 9; } } public override int InitMinHits{ get{ return 90; } } public override int InitMaxHits{ get{ return 115; } } public override int AosStrReq{ get{ return 70; } } public override int OldStrReq{ get{ return 40; } } public override int OldDexBonus{ get{ return -1; } } public override int ArmorBase{ get{ return 40; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public Blackknightshelm() : base( 0x1412 ) { Weight = 5.0; Name = "Black Knights Helm"; Hue = 4455; } public Blackknightshelm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 5.0; } } }