using System; using Server; namespace Server.Items { public class Blackknightsgloves : PlateGloves { public override int ArtifactRarity{ get{ return 20; } } public override int InitMinHits{ get{ return 300; } } public override int InitMaxHits{ get{ return 600; } } [Constructable] public Blackknightsgloves() { Weight = 2.0; Name = "Black Knights Gloves"; Hue = 4455; Attributes.BonusHits = 2; Attributes.DefendChance = 5; Attributes.Luck = 10; Attributes.WeaponDamage = 2; Attributes.WeaponSpeed = 10; ArmorAttributes.SelfRepair = 10; ColdBonus = 3; EnergyBonus = 2; FireBonus = 4; PhysicalBonus = 5; PoisonBonus = 1; StrRequirement = 50; } public Blackknightsgloves( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }