using System; using Server; namespace Server.Items { public class Blackknightsbracelet : GoldBracelet { public override int ArtifactRarity{ get{ return 20; } } [Constructable] public Blackknightsbracelet() { Weight = 1.0; Name = "Black Knights Bracelet"; Hue = 4455; Attributes.AttackChance = 30; Attributes.BonusStr = 20; Attributes.CastSpeed = 3; Attributes.DefendChance = 20; Attributes.Luck = 10; Attributes.RegenMana = 10; Attributes.WeaponSpeed = 15; SkillBonuses.SetValues( 0, SkillName.Swords, 20.0 ); Resistances.Energy = 5; Resistances.Fire = 2; Resistances.Physical = 10; } public Blackknightsbracelet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }