//Made By Makoro Shimoro using System; using Server; namespace Server.Items { public class HelmOfTheGods : PlateHelm { //public override int LabelNumber{ get{ return 1061096; } } // Helm of Insight public override int ArtifactRarity{ get{ return 15; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public HelmOfTheGods() { Hue = 1159; Name = "Helm Of The Gods"; Attributes.BonusDex = 10; Attributes.BonusStam = 5; Attributes.RegenStam = 2; Attributes.AttackChance = 5; PhysicalBonus = 10; FireBonus = 10; ColdBonus = 10; PoisonBonus = 10; EnergyBonus = 10; } public HelmOfTheGods( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }