//Made By Makoro Shimoro using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x143D, 0x143C )] public class HammerOfTheGods : BaseBashing { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } } public override int AosStrengthReq{ get{ return 45; } } public override int AosMinDamage{ get{ return 15; } } public override int AosMaxDamage{ get{ return 17; } } public override int AosSpeed{ get{ return 28; } } public override int OldStrengthReq{ get{ return 35; } } public override int OldMinDamage{ get{ return 6; } } public override int OldMaxDamage{ get{ return 33; } } public override int OldSpeed{ get{ return 30; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 70; } } [Constructable] public HammerOfTheGods() : base( 0x143D ) { Hue = 1159; Name = "Hammer Of The Gods"; Weight = 9.0; Layer = Layer.OneHanded; Attributes.WeaponDamage = 50; Attributes.WeaponSpeed = 30; WeaponAttributes.HitLightning = 50; } public HammerOfTheGods( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }