//Made By Makoro Shimoro using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x1414, 0x1418 )] public class GlovesOfTheGods : BaseArmor { public override int BasePhysicalResistance{ get{ return 5; } } public override int BaseFireResistance{ get{ return 3; } } public override int BaseColdResistance{ get{ return 2; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 2; } } public override int InitMinHits{ get{ return 50; } } public override int InitMaxHits{ get{ return 65; } } public override int AosStrReq{ get{ return 70; } } public override int OldStrReq{ get{ return 30; } } public override int OldDexBonus{ get{ return -2; } } public override int ArmorBase{ get{ return 40; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public GlovesOfTheGods() : base( 0x1414 ) { Name = "Gloves Of The Gods"; Hue = 1159; Weight = 2.0; Attributes.BonusHits = 5; Attributes.AttackChance = 15; PhysicalBonus = 5; FireBonus = 7; ColdBonus = 8; PoisonBonus = 7; EnergyBonus = 8; } public GlovesOfTheGods( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 2.0; } } }