//Made By Makoro Shimoro using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x1415, 0x1416 )] public class ChestOfTheGods : BaseArmor { public override int BasePhysicalResistance{ get{ return 5; } } public override int BaseFireResistance{ get{ return 3; } } public override int BaseColdResistance{ get{ return 2; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 2; } } public override int InitMinHits{ get{ return 50; } } public override int InitMaxHits{ get{ return 65; } } public override int AosStrReq{ get{ return 95; } } public override int OldStrReq{ get{ return 60; } } public override int OldDexBonus{ get{ return -8; } } public override int ArmorBase{ get{ return 40; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public ChestOfTheGods() : base( 0x1415 ) { Name = "Chest Of The Gods"; Hue = 1159; Weight = 10.0; Attributes.BonusDex = 10; Attributes.RegenHits = 2; Attributes.DefendChance = 5; FireBonus = 7; PhysicalBonus = 5; ColdBonus = 8; PoisonBonus = 7; EnergyBonus = 8; } public ChestOfTheGods( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 10.0; } } }