//Made By Makoro Shimoro using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x1410, 0x1417 )] public class ArmsOfTheGods : BaseArmor { public override int BasePhysicalResistance{ get{ return 5; } } public override int BaseFireResistance{ get{ return 3; } } public override int BaseColdResistance{ get{ return 2; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 2; } } public override int InitMinHits{ get{ return 50; } } public override int InitMaxHits{ get{ return 65; } } public override int AosStrReq{ get{ return 80; } } public override int OldStrReq{ get{ return 40; } } public override int OldDexBonus{ get{ return -2; } } public override int ArmorBase{ get{ return 40; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public ArmsOfTheGods() : base( 0x1410 ) { Name = "Arms Of The Gods"; Hue = 1159; Weight = 5.0; Attributes.DefendChance = 15; Attributes.BonusHits = 10; FireBonus = 7; PhysicalBonus = 5; ColdBonus = 8; PoisonBonus = 7; EnergyBonus = 8; } public ArmsOfTheGods( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 5.0; } } }