using System; using Server; using Server.Gumps; using Server.Items; namespace Server.Mobiles { public class PlayerResetTimer : Timer { private Mobile pmobile; private Mobile bmobile; public PlayerResetTimer( Mobile m, Mobile bm ) : base( TimeSpan.FromMinutes( 1 ) ) { pmobile = m; bmobile = bm; } protected override void OnTick() { PlayerMobile pm = pmobile as PlayerMobile; if ( pm == null || pm.Backpack == null ) { this.Stop(); return; } Howey bc = bmobile as Howey; if ( bc == null ) { this.Stop(); return; } Item check = pm.Backpack.FindItemByType(typeof(DoNDGameDeed) ); if ( check == null ) { this.Stop(); return; } DoNDGameDeed gd = check as DoNDGameDeed; if ( gd == null ) { this.Stop(); return; } gd.TL +=1; if ( gd.TL < 5 ) { this.Start(); return; } if ( gd.TL == 5 ) { pm.SendMessage( 33,pm.Name + ", You only have limited time to play"); gd.TL = 20 - gd.TL; pm.SendMessage( 33,gd.TL + " Minutes Left to Play!"); gd.TL = 20 - gd.TL; this.Start(); return; } if ( gd.TL != 5 && gd.TL < 10 ) { this.Start(); return; } if ( gd.TL == 10 ) { pm.SendMessage( 33,pm.Name + ", You only have limited time to play"); gd.TL = 20 - gd.TL; pm.SendMessage( 33,gd.TL + " Minutes Left to Play!"); gd.TL = 20 - gd.TL; this.Start(); return; } if ( gd.TL != 10 && gd.TL < 15 ) { this.Start(); return; } if ( gd.TL < 20 ) { pm.SendMessage( 33,pm.Name + ", You only have limited time to play"); gd.TL = 20 - gd.TL; pm.SendMessage( 33,gd.TL + " Minutes Left to Play!"); gd.TL = 20 - gd.TL; this.Start(); return; } pm.SendMessage( 33,pm.Name + ", Times up, Game Over!"); if( gd != null ) { if (pm.HasGump( typeof( DoNDMainGump ))) pm.CloseGump( typeof( DoNDMainGump ) ); gd.GameOver = true; GameSystem.EndDDGame( pm, bc ); if ( bc.DeBugger == true ) Console.WriteLine( "DeBug : System, Player Reset Timer OK" ); gd.TL = 0; this.Stop(); } } } }