///////////////////////////////////////////////// // // Automatically generated by the // AddonGenerator script by Arya // ///////////////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class UnderTheSeaTiles2Addon : BaseAddon { public override BaseAddonDeed Deed { get { return new UnderTheSeaTiles2AddonDeed(); } } [ Constructable ] public UnderTheSeaTiles2Addon() { AddonComponent ac; ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -3, -3, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -3, -2, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -3, -1, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -3, 0, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -3, 1, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -3, 2, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -3, 3, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -3, 4, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -2, -3, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -1, -3, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 0, -3, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 1, -3, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 2, -3, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 3, -3, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 4, -3, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -2, -2, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -2, -1, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -2, 0, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -2, 1, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -2, 2, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -2, 3, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -2, 4, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -1, -2, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -1, -1, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -1, 1, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -1, 2, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -1, 3, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, -1, 4, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 0, -2, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 0, 2, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 0, 3, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 0, 4, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 1, -2, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 1, -1, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 1, 2, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 1, 3, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 1, 4, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 2, -2, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 2, -1, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 2, 0, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 2, 1, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 2, 2, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 2, 3, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 2, 4, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 3, -2, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 3, -1, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 3, 0, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 3, 1, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 3, 2, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 3, 3, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 3, 4, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 4, -2, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 4, -1, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 4, 0, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 4, 1, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 4, 2, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 4, 3, 0 ); ac = new AddonComponent( 1339 ); ac.Hue = 99; AddComponent( ac, 4, 4, 0 ); ac = new AddonComponent( 8109 ); AddComponent( ac, -2, 3, 0 ); ac = new AddonComponent( 8109 ); AddComponent( ac, 3, -1, 0 ); ac = new AddonComponent( 13345 ); AddComponent( ac, 1, 2, 0 ); ac = new AddonComponent( 8129 ); AddComponent( ac, -2, -1, 0 ); } public UnderTheSeaTiles2Addon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class UnderTheSeaTiles2AddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new UnderTheSeaTiles2Addon(); } } [Constructable] public UnderTheSeaTiles2AddonDeed() { Name = "UnderTheSeaTiles2"; } public UnderTheSeaTiles2AddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }