///////////////////////////////////////////////// // // Automatically generated by the // AddonGenerator script by Arya // ///////////////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class forestweAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new forestweAddonDeed(); } } [ Constructable ] public forestweAddon() { AddonComponent ac; ac = new AddonComponent( 1 ); AddComponent( ac, -1, -3, 0 ); ac = new AddonComponent( 3290 ); AddComponent( ac, -1, -3, 0 ); ac = new AddonComponent( 3291 ); AddComponent( ac, -1, -3, 0 ); ac = new AddonComponent( 1 ); AddComponent( ac, -5, -3, 0 ); ac = new AddonComponent( 3288 ); AddComponent( ac, -5, -3, 0 ); ac = new AddonComponent( 3289 ); AddComponent( ac, -5, -3, 0 ); ac = new AddonComponent( 1 ); AddComponent( ac, 1, -3, 0 ); ac = new AddonComponent( 3286 ); AddComponent( ac, 1, -3, 0 ); ac = new AddonComponent( 3287 ); AddComponent( ac, 1, -3, 0 ); ac = new AddonComponent( 1 ); AddComponent( ac, 5, -1, 0 ); ac = new AddonComponent( 3290 ); AddComponent( ac, 5, -1, 0 ); ac = new AddonComponent( 3291 ); AddComponent( ac, 5, -1, 0 ); ac = new AddonComponent( 1 ); AddComponent( ac, 6, 2, 0 ); ac = new AddonComponent( 3293 ); AddComponent( ac, 6, 2, 0 ); ac = new AddonComponent( 3294 ); AddComponent( ac, 6, 2, 0 ); ac = new AddonComponent( 1 ); AddComponent( ac, -4, 1, 0 ); ac = new AddonComponent( 3293 ); AddComponent( ac, -4, 1, 0 ); ac = new AddonComponent( 3294 ); AddComponent( ac, -4, 1, 0 ); ac = new AddonComponent( 1 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 3291 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 3290 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 1 ); AddComponent( ac, 3, 3, 0 ); ac = new AddonComponent( 3288 ); AddComponent( ac, 3, 3, 0 ); ac = new AddonComponent( 3289 ); AddComponent( ac, 3, 3, 0 ); } public forestweAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class forestweAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new forestweAddon(); } } [Constructable] public forestweAddonDeed() { Name = "forestwe"; } public forestweAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }