//////////////////////////////////////// // // // Generated by CEO's YAAAG - V1.2 // // (Yet Another Arya Addon Generator) // // // //////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class HauntedWoodAddon : BaseAddon { private static int[,] m_AddOnSimpleComponents = new int[,] { {7979, 1, -1, 0}, {7979, -1, 1, 0}, {4650, 1, 1, 0}// 7 8 17 }; public override BaseAddonDeed Deed { get { return new HauntedWoodAddonDeed(); } } [ Constructable ] public HauntedWoodAddon() { for (int i = 0; i < m_AddOnSimpleComponents.Length / 4; i++) AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] ); AddComplexComponent( (BaseAddon) this, 3326, -1, -1, 0, 2998, -1, "", 1);// 1 AddComplexComponent( (BaseAddon) this, 3329, 1, -2, 0, 2852, -1, "", 1);// 2 AddComplexComponent( (BaseAddon) this, 3329, -2, 1, 0, 2852, -1, "", 1);// 3 AddComplexComponent( (BaseAddon) this, 3293, 0, 0, 0, 2747, -1, "", 1);// 4 AddComplexComponent( (BaseAddon) this, 6660, 1, 0, 0, 2450, -1, "", 1);// 5 AddComplexComponent( (BaseAddon) this, 6659, 0, 1, 0, 2450, -1, "", 1);// 6 AddComplexComponent( (BaseAddon) this, 6571, 1, -1, 3, 0, 1, "", 1);// 9 AddComplexComponent( (BaseAddon) this, 6571, -1, 1, 3, 0, 1, "", 1);// 10 AddComplexComponent( (BaseAddon) this, 6929, 2, -2, 0, 2450, -1, "", 1);// 11 AddComplexComponent( (BaseAddon) this, 6930, 2, -2, 0, 2450, -1, "", 1);// 12 AddComplexComponent( (BaseAddon) this, 6930, -2, 2, 0, 2450, -1, "", 1);// 13 AddComplexComponent( (BaseAddon) this, 6929, -2, 2, 0, 2450, -1, "", 1);// 14 AddComplexComponent( (BaseAddon) this, 6884, 2, -2, 0, 2450, -1, "", 1);// 15 AddComplexComponent( (BaseAddon) this, 6884, -2, 2, 0, 2450, -1, "", 1);// 16 } public HauntedWoodAddon( Serial serial ) : base( serial ) { } private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource) { AddComplexComponent(addon, item, xoffset, yoffset, zoffset, hue, lightsource, null, 1); } private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource, string name, int amount) { AddonComponent ac; ac = new AddonComponent(item); if (name != null && name.Length > 0) ac.Name = name; if (hue != 0) ac.Hue = hue; if (amount > 1) { ac.Stackable = true; ac.Amount = amount; } if (lightsource != -1) ac.Light = (LightType) lightsource; addon.AddComponent(ac, xoffset, yoffset, zoffset); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class HauntedWoodAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new HauntedWoodAddon(); } } [Constructable] public HauntedWoodAddonDeed() { Name = "HauntedWood"; } public HauntedWoodAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }