///////////////////////////////////////////////// // // // Automatically generated by the // // AddonGenerator script by Arya // // // ///////////////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class AG_BilliardTableSmallWAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new AG_BilliardTableSmallWAddonDeed(); } } [ Constructable ] public AG_BilliardTableSmallWAddon() { AddonComponent ac; ac = new AddonComponent( 3569 ); ac.Name = "Cue Stick"; AddComponent( ac, 1, 1, 6 ); ac = new AddonComponent( 2533 ); ac.Hue = 1837; ac.Name = "Pocket"; AddComponent( ac, 0, -1, 12 ); ac = new AddonComponent( 2533 ); ac.Hue = 1837; ac.Name = "Pocket"; AddComponent( ac, 0, 3, 11 ); ac = new AddonComponent( 696 ); ac.Hue = 1870; AddComponent( ac, -1, -2, 1 ); ac = new AddonComponent( 678 ); ac.Hue = 1845; ac.Name = "Cushion"; AddComponent( ac, -1, -1, 2 ); ac = new AddonComponent( 678 ); ac.Hue = 1845; ac.Name = "Cushion"; AddComponent( ac, -1, 0, 2 ); ac = new AddonComponent( 678 ); ac.Hue = 1845; ac.Name = "Cushion"; AddComponent( ac, -1, 1, 2 ); ac = new AddonComponent( 678 ); ac.Hue = 1845; ac.Name = "Cushion"; AddComponent( ac, -1, 2, 2 ); ac = new AddonComponent( 677 ); ac.Hue = 1845; ac.Name = "Cushion"; AddComponent( ac, 0, -2, 2 ); ac = new AddonComponent( 677 ); ac.Hue = 1845; ac.Name = "Cushion"; AddComponent( ac, 1, -2, 2 ); ac = new AddonComponent( 677 ); ac.Hue = 1845; ac.Name = "Cushion"; AddComponent( ac, 0, 2, 2 ); ac = new AddonComponent( 677 ); ac.Hue = 1845; ac.Name = "Cushion"; AddComponent( ac, 1, 2, 2 ); ac = new AddonComponent( 678 ); ac.Hue = 1845; ac.Name = "Cushion"; AddComponent( ac, 1, -1, 2 ); ac = new AddonComponent( 678 ); ac.Hue = 1845; ac.Name = "Cushion"; AddComponent( ac, 1, 0, 2 ); ac = new AddonComponent( 678 ); ac.Hue = 1845; ac.Name = "Cushion"; AddComponent( ac, 1, 1, 2 ); ac = new AddonComponent( 678 ); ac.Hue = 1845; ac.Name = "Cushion"; AddComponent( ac, 1, 2, 2 ); ac = new AddonComponent( 2930 ); ac.Hue = 267; AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; ac.Name = "Pool Table"; AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 2928 ); ac.Hue = 267; AddComponent( ac, 0, 2, 0 ); ac = new AddonComponent( 2929 ); ac.Hue = 267; AddComponent( ac, 1, 2, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 2931 ); ac.Hue = 267; AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 2930 ); ac.Hue = 267; AddComponent( ac, 1, -1, 0 ); ac = new AddonComponent( 2533 ); ac.Hue = 1837; ac.Name = "Pocket"; AddComponent( ac, 2, -1, 11 ); ac = new AddonComponent( 2533 ); ac.Hue = 1837; ac.Name = "Pocket"; AddComponent( ac, 2, 3, 11 ); } public AG_BilliardTableSmallWAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class AG_BilliardTableSmallWAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new AG_BilliardTableSmallWAddon(); } } [Constructable] public AG_BilliardTableSmallWAddonDeed() { Name = "AG_BilliardTableSmallW"; } public AG_BilliardTableSmallWAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }