///////////////////////////////////////////////// // // Automatically generated by the // AddonGenerator script by Arya // ///////////////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class AutumnVillageAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new AutumnVillageAddonDeed(); } } [ Constructable ] public AutumnVillageAddon() { AddonComponent ac; ac = new AddonComponent( 6950 ); ac.Hue = 44; AddComponent( ac, 2, 2, 0 ); ac = new AddonComponent( 6949 ); ac.Hue = 44; AddComponent( ac, 2, 1, 0 ); ac = new AddonComponent( 8979 ); AddComponent( ac, -2, -1, 0 ); ac = new AddonComponent( 8981 ); AddComponent( ac, -2, 0, 0 ); ac = new AddonComponent( 16150 ); ac.Hue = 40; AddComponent( ac, -1, -2, 0 ); ac = new AddonComponent( 6945 ); AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 8945 ); AddComponent( ac, 3, -3, 0 ); ac = new AddonComponent( 6946 ); ac.Hue = 344; AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 6056 ); AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 16150 ); ac.Hue = 45; AddComponent( ac, -3, 2, 0 ); ac = new AddonComponent( 6943 ); ac.Hue = 337; AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 8943 ); AddComponent( ac, 3, -2, 0 ); ac = new AddonComponent( 8950 ); AddComponent( ac, 0, 2, 0 ); ac = new AddonComponent( 16144 ); AddComponent( ac, -1, 2, 4 ); ac = new AddonComponent( 6053 ); AddComponent( ac, 2, 0, 0 ); ac = new AddonComponent( 6944 ); ac.Hue = 53; AddComponent( ac, 1, -1, 0 ); ac = new AddonComponent( 6946 ); ac.Hue = 53; AddComponent( ac, 2, 3, 0 ); ac = new AddonComponent( 6948 ); ac.Hue = 1045; AddComponent( ac, 0, -2, 0 ); ac = new AddonComponent( 6945 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 16150 ); ac.Hue = 344; AddComponent( ac, 2, -1, 0 ); ac = new AddonComponent( 8944 ); AddComponent( ac, 2, -2, 0 ); ac = new AddonComponent( 6055 ); AddComponent( ac, 2, 1, 0 ); ac = new AddonComponent( 6946 ); AddComponent( ac, 2, 0, 0 ); ac = new AddonComponent( 6944 ); AddComponent( ac, -2, 1, 0 ); ac = new AddonComponent( 6943 ); ac.Hue = 40; AddComponent( ac, -1, 3, 0 ); ac = new AddonComponent( 16150 ); ac.Hue = 40; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 8960 ); AddComponent( ac, 3, 0, 0 ); ac = new AddonComponent( 8980 ); AddComponent( ac, -1, -1, 0 ); ac = new AddonComponent( 6947 ); ac.Hue = 345; AddComponent( ac, -2, 3, 0 ); ac = new AddonComponent( 8982 ); AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 16150 ); ac.Hue = 48; AddComponent( ac, 1, 2, 0 ); ac = new AddonComponent( 8900 ); AddComponent( ac, 1, -2, 0 ); ac = new AddonComponent( 6054 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 8926 ); AddComponent( ac, 3, 2, 0 ); ac = new AddonComponent( 8946 ); AddComponent( ac, 2, -3, 0 ); ac = new AddonComponent( 6946 ); AddComponent( ac, 4, 1, 0 ); } public AutumnVillageAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class AutumnVillageAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new AutumnVillageAddon(); } } [Constructable] public AutumnVillageAddonDeed() { Name = "AutumnVillage"; } public AutumnVillageAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }