using System;
namespace Server.Engines.Quests.Zento
{
public class AcceptConversation : QuestConversation
{
public AcceptConversation()
{
}
public override object Message
{
get
{
/* Important Quest Information
*
* During your quest, any important information that a
* NPC gives you, will appear in a window
* such as this one. You can review the information at any time during your
* quest.
*
* Getting Help
*
* Some of the text you will come across during your quest,
* will be underlined links to the codex of wisdom,
* or online help system. You can click on the text to get detailed information
* on the underlined subject. You may also access the Codex Of Wisdom by
* pressing "F1" or by clicking on the "?" on the toolbar at the top of
* your screen.
Context Menus
*
* Context menus can be called up by single left-clicking (or Shift + single
* left-click, if you changed it) on most objects or NPCs in the world.
* Nearly everything, including your own avatar will have context menus available.
* Bringing up your avatar's context menu will give you options to cancel your quest
* and review various quest information.
*/
return 1049092;
}
}
public override void OnRead()
{
this.System.AddObjective(new FirstKillObjective());
}
}
public class DirectionConversation : QuestConversation
{
public DirectionConversation()
{
}
public override object Message
{
get
{
// The Deathwatch Beetle Hatchlings live in The Waste - the desert close to this city.
return 1063323;
}
}
public override bool Logged
{
get
{
return false;
}
}
}
public class TakeCareConversation : QuestConversation
{
public TakeCareConversation()
{
}
public override object Message
{
get
{
// I know you can take care of those nasty Deathwatch Beetle Hatchlings! No get to it!
return 1063324;
}
}
public override bool Logged
{
get
{
return false;
}
}
}
public class EndConversation : QuestConversation
{
public EndConversation()
{
}
public override object Message
{
get
{
/* Thank you for helping me get rid of these vile beasts!
* You have been rewarded for your good deeds. If you wish to
* help me in the future, visit me again.
*
* Farewell.
*/
return 1063321;
}
}
public override void OnRead()
{
this.System.Complete();
}
}
}