using System; using Server.Engines.Quests; using Server.Mobiles; using System.Collections.Generic; using Server.Gumps; namespace Server.Items { public class GoldShield : OrderShield { [Constructable] public GoldShield() { Name = "a gold shield"; Hue = 0x501; } public GoldShield(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }