using System; using System.Collections; using Server.Items; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Yamadon")] [CorpseName("a yamandon corpse")] public class Yamandon : BaseCreature { [Constructable] public Yamandon() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a yamandon"; Body = 249; SetStr(786, 930); SetDex(251, 365); SetInt(101, 115); SetHits(1601, 1800); SetDamage(19, 35); SetDamageType(ResistanceType.Physical, 70); SetDamageType(ResistanceType.Poison, 20); SetDamageType(ResistanceType.Energy, 10); SetResistance(ResistanceType.Physical, 65, 85); SetResistance(ResistanceType.Fire, 70, 90); SetResistance(ResistanceType.Cold, 50, 70); SetResistance(ResistanceType.Poison, 50, 70); SetResistance(ResistanceType.Energy, 50, 70); SetSkill(SkillName.Anatomy, 115.1, 130.0); SetSkill(SkillName.MagicResist, 117.6, 132.5); SetSkill(SkillName.Poisoning, 120.1, 140.0); SetSkill(SkillName.Tactics, 117.1, 132.0); SetSkill(SkillName.Wrestling, 112.6, 132.5); Fame = 22000; Karma = -22000; if (Utility.RandomDouble() < .50) PackItem(Engines.Plants.Seed.RandomBonsaiSeed()); PackItem(new Eggs(2)); SetWeaponAbility(WeaponAbility.DoubleStrike); } public Yamandon(Serial serial) : base(serial) { } public override bool ReacquireOnMovement { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override Poison HitPoison { get { return Utility.RandomBool() ? Poison.Deadly : Poison.Lethal; } } public override int TreasureMapLevel { get { return 5; } } public override int Hides { get { return 20; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich); AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.Gems, 6); } public override void OnDamagedBySpell(Mobile attacker) { base.OnDamagedBySpell(attacker); DoCounter(attacker); } public override void OnGotMeleeAttack(Mobile attacker) { base.OnGotMeleeAttack(attacker); DoCounter(attacker); } public override int GetAttackSound() { return 1260; } public override int GetAngerSound() { return 1262; } public override int GetDeathSound() { return 1259; //Other Death sound is 1258... One for Yamadon, one for Serado? } public override int GetHurtSound() { return 1263; } public override int GetIdleSound() { return 1261; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } private void DoCounter(Mobile attacker) { if (Map == null) return; if (attacker is BaseCreature && ((BaseCreature)attacker).BardProvoked) return; if (0.2 > Utility.RandomDouble()) { /* Counterattack with Hit Poison Area * 20-25 damage, unresistable * Lethal poison, 100% of the time * Particle effect: Type: "2" From: "0x4061A107" To: "0x0" ItemId: "0x36BD" ItemIdName: "explosion" FromLocation: "(296 615, 17)" ToLocation: "(296 615, 17)" Speed: "1" Duration: "10" FixedDirection: "True" Explode: "False" Hue: "0xA6" RenderMode: "0x0" Effect: "0x1F78" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x4061A107" Layer: "255" Unknown: "0x0" * Doesn't work on provoked monsters */ Mobile target = null; if (attacker is BaseCreature) { Mobile m = ((BaseCreature)attacker).GetMaster(); if (m != null) target = m; } if (target == null || !target.InRange(this, 18)) target = attacker; Animate(10, 4, 1, true, false, 0); ArrayList targets = new ArrayList(); IPooledEnumerable eable = target.GetMobilesInRange(8); foreach (Mobile m in eable) { if (m == this || !CanBeHarmful(m)) continue; if (m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != Team)) targets.Add(m); else if (m.Player && m.Alive) targets.Add(m); } eable.Free(); for (int i = 0; i < targets.Count; ++i) { Mobile m = (Mobile)targets[i]; DoHarmful(m); AOS.Damage(m, this, Utility.RandomMinMax(20, 25), true, 0, 0, 0, 100, 0); m.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255); m.ApplyPoison(this, Poison.Lethal); } } } } }