using System; using Server.Gumps; namespace Server.Mobiles { public class WindrunnerStatue : Item, ICreatureStatuette { public override int LabelNumber { get { return 1124685; } } // Windrunner public Type CreatureType { get { return typeof(Windrunner); } } [Constructable] public WindrunnerStatue() : base(0x9ED5) { LootType = LootType.Blessed; } public WindrunnerStatue(Serial serial) : base(serial) { } public override void OnDoubleClick(Mobile from) { if (IsChildOf(from.Backpack)) from.SendGump(new ConfirmMountStatuetteGump(this)); else from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [CorpseName("a Windrunner corpse")] public class Windrunner : BaseMount { [Constructable] public Windrunner() : this("Windrunner") { } [Constructable] public Windrunner(string name) : base(name, 1410, 16076, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { BaseSoundID = 0xA8; SetStr(400); SetDex(125); SetInt(50, 55); SetHits(240); SetMana(0); SetDamage(1, 4); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 25.0, 30.0); SetSkill(SkillName.Tactics, 30.0, 40.0); SetSkill(SkillName.Wrestling, 30.0, 35.0); Fame = 300; Karma = 300; Tamable = true; ControlSlots = 1; } public Windrunner(Serial serial) : base(serial) { } public override int Meat { get { return 3; } } public override int Hides { get { return 10; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }