/* Based on Wailing Banshee, still no infos on Wight, including correct body ID */ using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a wight corpse")] public class Wight : BaseCreature { [Constructable] public Wight() : base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a Wight"; Body = 252; Hue = 1153; BaseSoundID = 0x482; SetStr(150, 200); SetDex(50, 60); SetInt(150, 200); SetHits(150, 250); SetDamage(13, 20); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Cold, 80); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.MagicResist, 40.0, 50.0); SetSkill(SkillName.Tactics, 45.0, 55.0); SetSkill(SkillName.Wrestling, 50.0, 60.0); SetSkill(SkillName.Magery, 60.0, 80.0); SetSkill(SkillName.Meditation, 50.0, 60.0); SetSkill(SkillName.Necromancy, 40.0, 69.3); SetSkill(SkillName.SpiritSpeak, 40.8, 68.9); Fame = 1500; Karma = -1500; VirtualArmor = 19; SetWeaponAbility(WeaponAbility.MortalStrike); SetWeaponAbility(WeaponAbility.ColdWind); } public Wight(Serial serial) : base(serial) { } public override bool BleedImmune { get { return true; } } public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }