using System; namespace Server.Mobiles { [CorpseName("a walrus corpse")] public class Walrus : BaseCreature { [Constructable] public Walrus() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a walrus"; this.Body = 0xDD; this.BaseSoundID = 0xE0; this.SetStr(21, 29); this.SetDex(46, 55); this.SetInt(16, 20); this.SetHits(14, 17); this.SetMana(0); this.SetDamage(4, 10); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 20, 25); this.SetResistance(ResistanceType.Fire, 5, 10); this.SetResistance(ResistanceType.Cold, 20, 25); this.SetResistance(ResistanceType.Poison, 5, 10); this.SetResistance(ResistanceType.Energy, 5, 10); this.SetSkill(SkillName.MagicResist, 15.1, 20.0); this.SetSkill(SkillName.Tactics, 19.2, 29.0); this.SetSkill(SkillName.Wrestling, 19.2, 29.0); this.Fame = 150; this.Karma = 0; this.VirtualArmor = 18; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 35.1; } public Walrus(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Hides { get { return 12; } } public override FoodType FavoriteFood { get { return FoodType.Fish; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }