using System; namespace Server.Mobiles { [CorpseName("a timber wolf corpse")] [TypeAlias("Server.Mobiles.Timberwolf")] public class TimberWolf : BaseCreature { [Constructable] public TimberWolf() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a timber wolf"; this.Body = 225; this.BaseSoundID = 0xE5; this.SetStr(56, 80); this.SetDex(56, 75); this.SetInt(11, 25); this.SetHits(34, 48); this.SetMana(0); this.SetDamage(5, 9); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 15, 20); this.SetResistance(ResistanceType.Fire, 5, 10); this.SetResistance(ResistanceType.Cold, 10, 15); this.SetResistance(ResistanceType.Poison, 5, 10); this.SetResistance(ResistanceType.Energy, 5, 10); this.SetSkill(SkillName.MagicResist, 27.6, 45.0); this.SetSkill(SkillName.Tactics, 30.1, 50.0); this.SetSkill(SkillName.Wrestling, 40.1, 60.0); this.Fame = 450; this.Karma = 0; this.VirtualArmor = 16; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 23.1; } public TimberWolf(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Hides { get { return 5; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Canine; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }