using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a speckled scorpion corpse")] public class SpeckledScorpion : Scorpion { [Constructable] public SpeckledScorpion() : base() { Name = "a speckled scorpion"; Tamable = false; } public SpeckledScorpion(Serial serial) : base(serial) { } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.4) c.DropItem(new SpeckledPoisonSac()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }