using Server.Items; namespace Server.Mobiles { [CorpseName("a skree corpse")] public class Skree : BaseCreature { public override bool CanAngerOnTame { get { return true; } } [Constructable] public Skree() : base(AIType.AI_Mystic, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a skree"; Body = 733; SetStr(297, 330); SetDex(96, 124); SetInt(188, 260); SetHits(205, 300); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 45, 55); SetResistance(ResistanceType.Cold, 25, 40); SetResistance(ResistanceType.Poison, 55, 65); SetResistance(ResistanceType.Energy, 25, 40); SetSkill(SkillName.EvalInt, 90.6, 115.0); SetSkill(SkillName.Magery, 90.2, 114.2); SetSkill(SkillName.Meditation, 65.3, 75.0); SetSkill(SkillName.MagicResist, 75.1, 90.0); SetSkill(SkillName.Tactics, 20.2, 24.7); SetSkill(SkillName.Wrestling, 101.9, 117.9); SetSkill(SkillName.Mysticism, 80, 105.0); SetSkill(SkillName.Parry, 75, 85); Tamable = true; ControlSlots = 4; MinTameSkill = 95.1; } public Skree(Serial serial) : base(serial) { } public override int Meat { get { return 3; } } public override MeatType MeatType { get { return MeatType.Bird; } } public override int Hides { get { return 5; } } public override void GenerateLoot() { AddLoot(LootPack.Average); } public override int GetIdleSound() { return 1585; } public override int GetAngerSound() { return 1582; } public override int GetHurtSound() { return 1584; } public override int GetDeathSound() { return 1583; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }