using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a ravager corpse")] public class Ravager : BaseCreature { [Constructable] public Ravager() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a ravager"; Body = 314; BaseSoundID = 357; SetStr(251, 275); SetDex(101, 125); SetInt(66, 90); SetHits(161, 175); SetDamage(15, 20); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 50.1, 75.0); SetSkill(SkillName.Tactics, 75.1, 100.0); SetSkill(SkillName.Wrestling, 70.1, 90.0); Fame = 3500; Karma = -3500; VirtualArmor = 54; SetWeaponAbility(WeaponAbility.CrushingBlow); SetWeaponAbility(WeaponAbility.Dismount); } public Ravager(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return 4; } } public override void GenerateLoot() { AddLoot(LootPack.Rich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }