using System; using Server.Items; using Server.Misc; namespace Server.Mobiles { [CorpseName("an orcish corpse")] public class OrcCaptain : BaseCreature { [Constructable] public OrcCaptain() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = NameList.RandomName("orc"); this.Body = 7; this.BaseSoundID = 0x45A; this.SetStr(111, 145); this.SetDex(101, 135); this.SetInt(86, 110); this.SetHits(67, 87); this.SetDamage(5, 15); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 30, 35); this.SetResistance(ResistanceType.Fire, 10, 20); this.SetResistance(ResistanceType.Cold, 15, 25); this.SetResistance(ResistanceType.Poison, 5, 10); this.SetResistance(ResistanceType.Energy, 5, 10); this.SetSkill(SkillName.MagicResist, 70.1, 85.0); this.SetSkill(SkillName.Swords, 70.1, 95.0); this.SetSkill(SkillName.Tactics, 85.1, 100.0); this.Fame = 2500; this.Karma = -2500; this.VirtualArmor = 34; // TODO: Skull? switch ( Utility.Random(7) ) { case 0: this.PackItem(new Arrow()); break; case 1: this.PackItem(new Lockpick()); break; case 2: this.PackItem(new Shaft()); break; case 3: this.PackItem(new Ribs()); break; case 4: this.PackItem(new Bandage()); break; case 5: this.PackItem(new BeverageBottle(BeverageType.Wine)); break; case 6: this.PackItem(new Jug(BeverageType.Cider)); break; } if (Core.AOS) this.PackItem(Loot.RandomNecromancyReagent()); if (0.5 > Utility.RandomDouble()) PackItem(new Yeast()); } public override void OnDeath(Container c) { if (Core.ML) { if (Utility.RandomDouble() < 0.05) c.DropItem(new StoutWhip()); } base.OnDeath(c); } public OrcCaptain(Serial serial) : base(serial) { } public override InhumanSpeech SpeechType { get { return InhumanSpeech.Orc; } } public override bool CanRummageCorpses { get { return true; } } public override int Meat { get { return 1; } } public override TribeType Tribe { get { return TribeType.Orc; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.SavagesAndOrcs; } } public override void GenerateLoot() { this.AddLoot(LootPack.Meager, 2); } public override bool IsEnemy(Mobile m) { if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask) return false; return base.IsEnemy(m); } public override void AggressiveAction(Mobile aggressor, bool criminal) { base.AggressiveAction(aggressor, criminal); Item item = aggressor.FindItemOnLayer(Layer.Helm); if (item is OrcishKinMask) { AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0); item.Delete(); aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head); aggressor.PlaySound(0x307); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }