using System; namespace Server.Mobiles { [CorpseName("an ophidian corpse")] [TypeAlias("Server.Mobiles.OphidianJusticar", "Server.Mobiles.OphidianZealot")] public class OphidianArchmage : BaseCreature { private static readonly string[] m_Names = new string[] { "an ophidian justicar", "an ophidian zealot" }; [Constructable] public OphidianArchmage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = m_Names[Utility.Random(m_Names.Length)]; this.Body = 85; this.BaseSoundID = 639; this.SetStr(281, 305); this.SetDex(191, 215); this.SetInt(226, 250); this.SetHits(169, 183); this.SetStam(36, 45); this.SetDamage(5, 10); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 40, 45); this.SetResistance(ResistanceType.Fire, 20, 30); this.SetResistance(ResistanceType.Cold, 25, 35); this.SetResistance(ResistanceType.Poison, 35, 40); this.SetResistance(ResistanceType.Energy, 25, 35); this.SetSkill(SkillName.EvalInt, 95.1, 100.0); this.SetSkill(SkillName.Magery, 95.1, 100.0); this.SetSkill(SkillName.MagicResist, 75.0, 97.5); this.SetSkill(SkillName.Tactics, 65.0, 87.5); this.SetSkill(SkillName.Wrestling, 20.2, 60.0); this.Fame = 11500; this.Karma = -11500; this.VirtualArmor = 44; this.PackReg(5, 15); this.PackNecroReg(5, 15); } public OphidianArchmage(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int TreasureMapLevel { get { return 2; } } public override TribeType Tribe { get { return TribeType.Ophidian; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.TerathansAndOphidians; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich); this.AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }