using System; namespace Server.Mobiles { [CorpseName("a llama corpse")] public class Llama : BaseCreature { [Constructable] public Llama() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a llama"; this.Body = 0xDC; this.BaseSoundID = 0x3F3; this.SetStr(21, 49); this.SetDex(36, 55); this.SetInt(16, 30); this.SetHits(15, 27); this.SetMana(0); this.SetDamage(3, 5); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 15, 20); this.SetSkill(SkillName.MagicResist, 15.1, 20.0); this.SetSkill(SkillName.Tactics, 19.2, 29.0); this.SetSkill(SkillName.Wrestling, 19.2, 29.0); this.Fame = 300; this.Karma = 0; this.VirtualArmor = 16; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 35.1; } public Llama(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Hides { get { return 12; } } public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }