using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a liche's corpse")] public class Lich : BaseCreature { [Constructable] public Lich() : base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a lich"; Body = 24; BaseSoundID = 0x3E9; SetStr(171, 200); SetDex(126, 145); SetInt(276, 305); SetHits(103, 120); SetDamage(24, 26); SetDamageType(ResistanceType.Physical, 10); SetDamageType(ResistanceType.Cold, 40); SetDamageType(ResistanceType.Energy, 50); SetResistance(ResistanceType.Physical, 40, 60); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 55, 65); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Necromancy, 89, 99.1); SetSkill(SkillName.SpiritSpeak, 90.0, 99.0); SetSkill(SkillName.EvalInt, 100.0); SetSkill(SkillName.Magery, 70.1, 80.0); SetSkill(SkillName.Meditation, 85.1, 95.0); SetSkill(SkillName.MagicResist, 80.1, 100.0); SetSkill(SkillName.Tactics, 70.1, 90.0); Fame = 8000; Karma = -8000; VirtualArmor = 50; switch (Utility.Random(25)) { case 0: PackItem(new LichFormScroll()); break; case 1: PackItem(new PoisonStrikeScroll()); break; case 2: PackItem(new StrangleScroll()); break; case 3: PackItem(new VengefulSpiritScroll()); break; case 4: PackItem(new WitherScroll()); break; } PackItem(new GnarledStaff()); PackNecroReg(17, 24); } public Lich(Serial serial) : base(serial) { } public override TribeType Tribe { get { return TribeType.Undead; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override bool CanRummageCorpses { get { return true; } } public override bool BleedImmune { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override int TreasureMapLevel { get { return 3; } } public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }