using Server.Items; using Server.Services; namespace Server.Mobiles { [CorpseName("a lava snake corpse")] [TypeAlias("Server.Mobiles.Lavasnake")] public class LavaSnake : BaseCreature { [Constructable] public LavaSnake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a lava snake"; Body = 52; Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674); BaseSoundID = 0xDB; SetStr(43, 55); SetDex(16, 25); SetInt(6, 10); SetHits(28, 32); SetMana(0); SetDamage(1, 8); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.MagicResist, 15.1, 20.0); SetSkill(SkillName.Tactics, 19.3, 34.0); SetSkill(SkillName.Wrestling, 19.3, 34.0); Fame = 600; Karma = -600; VirtualArmor = 24; PackItem(new SulfurousAsh()); SetSpecialAbility(SpecialAbility.DragonBreath); } public LavaSnake(Serial serial) : base(serial) { } public override bool DeathAdderCharmable { get { return true; } } public override int Meat { get { return 1; } } public override void GenerateLoot() { AddLoot(LootPack.Poor); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }