using System; using Server.Items; using Server.Network; namespace Server.Mobiles { [CorpseName("a juggernaut corpse")] public class Juggernaut : BaseCreature { [Constructable] public Juggernaut() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6) { Name = "a blackthorn juggernaut"; Body = 768; SetStr(301, 400); SetDex(51, 70); SetInt(51, 100); SetHits(181, 240); SetDamage(12, 19); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Fire, 25); SetDamageType(ResistanceType.Energy, 25); SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Fire, 35, 45); SetResistance(ResistanceType.Cold, 35, 45); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.Anatomy, 90.1, 100.0); SetSkill(SkillName.MagicResist, 140.1, 150.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 12000; Karma = -12000; VirtualArmor = 70; if (0.1 > Utility.RandomDouble()) PackItem(new PowerCrystal()); if (0.4 > Utility.RandomDouble()) PackItem(new ClockworkAssembly()); SetSpecialAbility(SpecialAbility.ColossalBlow); } public Juggernaut(Serial serial) : base(serial) { } public override bool AlwaysMurderer { get { return true; } } public override bool BardImmune { get { return !Core.AOS; } } public override bool BleedImmune { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override int Meat { get { return 1; } } public override int TreasureMapLevel { get { return 5; } } public override void OnDeath(Container c) { base.OnDeath(c); if (0.05 > Utility.RandomDouble()) { if (!IsParagon) { if (0.75 > Utility.RandomDouble()) c.DropItem(DawnsMusicGear.RandomCommon); else c.DropItem(DawnsMusicGear.RandomUncommon); } else c.DropItem(DawnsMusicGear.RandomRare); } } public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Gems, 1); } public override int GetDeathSound() { return 0x423; } public override int GetAttackSound() { return 0x23B; } public override int GetHurtSound() { return 0x140; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }