using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an ice hound corpse")] public class IceHound : BaseCreature { [Constructable] public IceHound() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "an ice hound"; Body = 98; BaseSoundID = 229; Hue = 1153; SetStr(102, 150); SetDex(81, 105); SetInt(36, 60); SetHits(66, 125); SetDamage(11, 17); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Cold, 80); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.Swords, 99.0); Fame = 3400; Karma = -3400; VirtualArmor = 30; Tamable = true; ControlSlots = 1; MinTameSkill = 85.5; SetWeaponAbility(WeaponAbility.ParalyzingBlow); } public IceHound(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Canine; } } public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }