using System; namespace Server.Mobiles { [CorpseName("an ice fiend corpse")] public class IceFiend : BaseCreature, IAuraCreature { [Constructable] public IceFiend() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "an ice fiend"; Body = 43; BaseSoundID = 357; SetStr(376, 405); SetDex(176, 195); SetInt(201, 225); SetHits(226, 243); SetDamage(8, 19); SetSkill(SkillName.EvalInt, 80.1, 90.0); SetSkill(SkillName.Magery, 80.1, 90.0); SetSkill(SkillName.MagicResist, 75.1, 85.0); SetSkill(SkillName.Tactics, 80.1, 90.0); SetSkill(SkillName.Wrestling, 80.1, 100.0); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 30, 40); Fame = 18000; Karma = -18000; VirtualArmor = 60; SetAreaEffect(AreaEffect.AuraDamage); } public IceFiend(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return 4; } } public override int Meat { get { return 1; } } public override bool CanFly { get { return true; } } public void AuraEffect(Mobile m) { m.FixedParticles(0x374A, 10, 30, 5052, Hue, 0, EffectLayer.Waist); m.PlaySound(0x5C6); m.SendLocalizedMessage(1008111, false, Name); // : The intense cold is damaging you! } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Average); AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }