using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a hell hound corpse")] public class HellHound : BaseCreature { [Constructable] public HellHound() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a hell hound"; Body = 98; BaseSoundID = 229; SetStr(100, 350); SetDex(80, 300); SetInt(30, 180); SetHits(130, 300); SetDamage(11, 17); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Fire, 80); SetResistance(ResistanceType.Physical, 0, 56); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.Anatomy, 0, 5); SetSkill(SkillName.MagicResist, 0, 75); SetSkill(SkillName.Tactics, 0, 80); SetSkill(SkillName.Wrestling, 0, 80); SetSkill(SkillName.Necromancy, 18); SetSkill(SkillName.SpiritSpeak, 18); Fame = 3400; Karma = -3400; VirtualArmor = 30; Tamable = true; ControlSlots = 1; MinTameSkill = 85.5; PackItem(new SulfurousAsh(5)); SetSpecialAbility(SpecialAbility.DragonBreath); } public HellHound(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Canine; } } public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }