using System; using Server.Items; namespace Server.Mobiles { public class Guardian : BaseCreature { [Constructable] public Guardian() : base(AIType.AI_Archer, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.InitStats(100, 125, 25); this.Title = "the guardian"; this.SpeechHue = Utility.RandomDyedHue(); this.Hue = Utility.RandomSkinHue(); if (this.Female = Utility.RandomBool()) { this.Body = 0x191; this.Name = NameList.RandomName("female"); } else { this.Body = 0x190; this.Name = NameList.RandomName("male"); } new ForestOstard().Rider = this; PlateChest chest = new PlateChest(); chest.Hue = 0x966; this.AddItem(chest); PlateArms arms = new PlateArms(); arms.Hue = 0x966; this.AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.Hue = 0x966; this.AddItem(gloves); PlateGorget gorget = new PlateGorget(); gorget.Hue = 0x966; this.AddItem(gorget); PlateLegs legs = new PlateLegs(); legs.Hue = 0x966; this.AddItem(legs); PlateHelm helm = new PlateHelm(); helm.Hue = 0x966; this.AddItem(helm); Bow bow = new Bow(); bow.Movable = false; bow.Crafter = this; bow.Quality = ItemQuality.Exceptional; this.AddItem(bow); this.PackItem(new Arrow(250)); this.PackGold(250, 500); this.Skills[SkillName.Anatomy].Base = 120.0; this.Skills[SkillName.Tactics].Base = 120.0; this.Skills[SkillName.Archery].Base = 120.0; this.Skills[SkillName.MagicResist].Base = 120.0; this.Skills[SkillName.DetectHidden].Base = 100.0; } public Guardian(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }