using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a dragon corpse")] public class GreaterDragon : BaseCreature { [Constructable] public GreaterDragon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5) { Name = "a greater dragon"; Body = Utility.RandomList(12, 59); BaseSoundID = 362; SetStr(1025, 1425); SetDex(81, 148); SetInt(475, 675); SetHits(1000, 2000); SetDamage(24, 33); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 60, 85); SetResistance(ResistanceType.Fire, 65, 90); SetResistance(ResistanceType.Cold, 40, 55); SetResistance(ResistanceType.Poison, 40, 60); SetResistance(ResistanceType.Energy, 50, 75); SetSkill(SkillName.Meditation, 0); SetSkill(SkillName.EvalInt, 110.0, 140.0); SetSkill(SkillName.Magery, 110.0, 140.0); SetSkill(SkillName.Poisoning, 0); SetSkill(SkillName.Anatomy, 0); SetSkill(SkillName.MagicResist, 110.0, 140.0); SetSkill(SkillName.Tactics, 110.0, 140.0); SetSkill(SkillName.Wrestling, 115.0, 145.0); Fame = 22000; Karma = -15000; VirtualArmor = 60; Tamable = true; ControlSlots = 5; MinTameSkill = 104.7; SetWeaponAbility(WeaponAbility.BleedAttack); SetSpecialAbility(SpecialAbility.DragonBreath); } public GreaterDragon(Serial serial) : base(serial) { } public override bool StatLossAfterTame { get { return true; } } public override bool ReacquireOnMovement { get { return !Controlled; } } public override bool AutoDispel { get { return !Controlled; } } public override int TreasureMapLevel { get { return 5; } } public override int Meat { get { return 19; } } public override int Hides { get { return 30; } } public override HideType HideType { get { return HideType.Barbed; } } public override int Scales { get { return 7; } } public override ScaleType ScaleType { get { return (Body == 12 ? ScaleType.Yellow : ScaleType.Red); } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override bool CanAngerOnTame { get { return true; } } public override bool CanFly { get { return true; } } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 4); AddLoot(LootPack.Gems, 8); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }