using System; namespace Server.Mobiles { [CorpseName("a gore fiend corpse")] public class GoreFiend : BaseCreature { [Constructable] public GoreFiend() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a gore fiend"; this.Body = 305; this.BaseSoundID = 224; this.SetStr(161, 185); this.SetDex(41, 65); this.SetInt(46, 70); this.SetHits(97, 111); this.SetDamage(15, 21); this.SetDamageType(ResistanceType.Physical, 85); this.SetDamageType(ResistanceType.Poison, 15); this.SetResistance(ResistanceType.Physical, 35, 45); this.SetResistance(ResistanceType.Fire, 25, 35); this.SetResistance(ResistanceType.Cold, 15, 25); this.SetResistance(ResistanceType.Poison, 5, 15); this.SetResistance(ResistanceType.Energy, 30, 40); this.SetSkill(SkillName.MagicResist, 40.1, 55.0); this.SetSkill(SkillName.Tactics, 45.1, 70.0); this.SetSkill(SkillName.Wrestling, 50.1, 70.0); this.Fame = 1500; this.Karma = -1500; this.VirtualArmor = 24; } public GoreFiend(Serial serial) : base(serial) { } public override bool BleedImmune { get { return true; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average); } public override int GetDeathSound() { return 1218; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }