using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a gargoyle corpse")] public class Gargoyle : BaseCreature { [Constructable] public Gargoyle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a gargoyle"; this.Body = 4; this.BaseSoundID = 372; this.SetStr(146, 175); this.SetDex(76, 95); this.SetInt(81, 105); this.SetHits(88, 105); this.SetDamage(7, 14); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 30, 35); this.SetResistance(ResistanceType.Fire, 25, 35); this.SetResistance(ResistanceType.Cold, 5, 10); this.SetResistance(ResistanceType.Poison, 15, 25); this.SetSkill(SkillName.EvalInt, 70.1, 85.0); this.SetSkill(SkillName.Magery, 70.1, 85.0); this.SetSkill(SkillName.MagicResist, 70.1, 85.0); this.SetSkill(SkillName.Tactics, 50.1, 70.0); this.SetSkill(SkillName.Wrestling, 40.1, 80.0); this.Fame = 3500; this.Karma = -3500; this.VirtualArmor = 32; if (0.025 > Utility.RandomDouble()) this.PackItem(new GargoylesPickaxe()); switch (Utility.Random(6)) { case 0: PackItem(new PainSpikeScroll()); break; } } public Gargoyle(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return 1; } } public override int Meat { get { return 1; } } public override bool CanFly { get { return true; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average); this.AddLoot(LootPack.MedScrolls); this.AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }