using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a frost spider corpse")] public class FrostSpider : BaseCreature { [Constructable] public FrostSpider() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a frost spider"; Body = 20; BaseSoundID = 0x388; if (Utility.RandomBool()) Hue = 1154; SetStr(76, 100); SetDex(126, 145); SetInt(36, 60); SetHits(46, 60); SetMana(0); SetDamage(6, 16); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Cold, 80); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.MagicResist, 25.1, 40.0); SetSkill(SkillName.Tactics, 35.1, 50.0); SetSkill(SkillName.Wrestling, 50.1, 65.0); Fame = 775; Karma = -775; VirtualArmor = 28; Tamable = true; ControlSlots = 1; MinTameSkill = 74.7; PackItem(new SpidersSilk(7)); } public FrostSpider(Serial serial) : base(serial) { } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Arachnid; } } public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.Poor); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }