using System; using Server.Items; namespace Server.Mobiles { public class ForgottenServant : BaseCreature { [Constructable] public ForgottenServant() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.SpeechHue = Utility.RandomDyedHue(); this.Title = "Forgotten Servant"; this.Hue = 768; if (this.Female = Utility.RandomBool()) { this.Body = 0x191; this.Name = NameList.RandomName("female"); this.AddItem(new Skirt(Utility.RandomNeutralHue())); } else { this.Body = 0x190; this.Name = NameList.RandomName("male"); this.AddItem(new ShortPants(Utility.RandomNeutralHue())); } this.SetStr(147, 215); this.SetDex(91, 115); this.SetInt(61, 85); this.SetHits(95, 123); this.SetDamage(4, 14); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 25, 35); this.SetResistance(ResistanceType.Fire, 30, 40); this.SetResistance(ResistanceType.Cold, 20, 30); this.SetResistance(ResistanceType.Poison, 30, 40); this.SetResistance(ResistanceType.Energy, 30, 40); this.SetSkill(SkillName.MagicResist, 70.1, 85.0); this.SetSkill(SkillName.Swords, 60.1, 85.0); this.SetSkill(SkillName.Tactics, 75.1, 90.0); this.SetSkill(SkillName.Wrestling, 60.1, 85.0); this.Fame = 2500; this.Karma = -2500; this.AddItem(new Boots(Utility.RandomNeutralHue())); this.AddItem(new FancyShirt()); this.AddItem(new Bandana()); switch ( Utility.Random(7)) { case 0: this.AddItem(new Longsword()); break; case 1: this.AddItem(new Cutlass()); break; case 2: this.AddItem(new Broadsword()); break; case 3: this.AddItem(new Axe()); break; case 4: this.AddItem(new Club()); break; case 5: this.AddItem(new Dagger()); break; case 6: this.AddItem(new Spear()); break; } Utility.AssignRandomHair(this); } public ForgottenServant(Serial serial) : base(serial) { } public override bool ClickTitle { get { return false; } } public override bool AlwaysMurderer { get { return true; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }