using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an earth elemental corpse")] public class EarthElemental : BaseCreature { [Constructable] public EarthElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "an earth elemental"; this.Body = 14; this.BaseSoundID = 268; this.SetStr(126, 155); this.SetDex(66, 85); this.SetInt(71, 92); this.SetHits(76, 93); this.SetDamage(9, 16); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 30, 35); this.SetResistance(ResistanceType.Fire, 10, 20); this.SetResistance(ResistanceType.Cold, 10, 20); this.SetResistance(ResistanceType.Poison, 15, 25); this.SetResistance(ResistanceType.Energy, 15, 25); this.SetSkill(SkillName.MagicResist, 50.1, 95.0); this.SetSkill(SkillName.Tactics, 60.1, 100.0); this.SetSkill(SkillName.Wrestling, 60.1, 100.0); this.Fame = 3500; this.Karma = -3500; this.VirtualArmor = 34; this.ControlSlots = 2; this.PackItem(new FertileDirt(Utility.RandomMinMax(1, 4))); this.PackItem(new MandrakeRoot()); Item ore = new IronOre(5); ore.ItemID = 0x19B7; this.PackItem(ore); } public EarthElemental(Serial serial) : base(serial) { } public override double DispelDifficulty { get { return 117.5; } } public override double DispelFocus { get { return 45.0; } } public override bool BleedImmune { get { return true; } } public override int TreasureMapLevel { get { return 1; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average); this.AddLoot(LootPack.Meager); this.AddLoot(LootPack.Gems); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }