using System; namespace Server.Mobiles { [CorpseName("an eagle corpse")] public class Eagle : BaseCreature { [Constructable] public Eagle() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "an eagle"; this.Body = 5; this.BaseSoundID = 0x2EE; this.SetStr(31, 47); this.SetDex(36, 60); this.SetInt(8, 20); this.SetHits(20, 27); this.SetMana(0); this.SetDamage(5, 10); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 20, 25); this.SetResistance(ResistanceType.Fire, 10, 15); this.SetResistance(ResistanceType.Cold, 20, 25); this.SetResistance(ResistanceType.Poison, 5, 10); this.SetResistance(ResistanceType.Energy, 5, 10); this.SetSkill(SkillName.MagicResist, 15.3, 30.0); this.SetSkill(SkillName.Tactics, 18.1, 37.0); this.SetSkill(SkillName.Wrestling, 20.1, 30.0); this.Fame = 300; this.Karma = 0; this.VirtualArmor = 22; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 17.1; } public Eagle(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override MeatType MeatType { get { return MeatType.Bird; } } public override int Feathers { get { return 36; } } public override FoodType FavoriteFood { get { return FoodType.Meat | FoodType.Fish; } } public override bool CanFly { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }