using System; namespace Server.Mobiles { [CorpseName("a dream wraith corpse")] public class DreamWraith : BaseCreature { [Constructable] public DreamWraith() : base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a Dream Wraith"; Body = 740; //Hue = 0; BaseSoundID = 0x482; SetStr(200, 300); SetDex(100, 200); SetInt(600, 700); SetHits(550, 650); SetDamage(18, 25); SetDamageType(ResistanceType.Physical, 10); SetDamageType(ResistanceType.Cold, 45); SetDamageType(ResistanceType.Energy, 45); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 30, 50); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.Necromancy, 100.0, 120.0); SetSkill(SkillName.SpiritSpeak, 100.0, 120.0); SetSkill(SkillName.Anatomy, 0.0, 10.0); SetSkill(SkillName.EvalInt, 100.0, 120.0); SetSkill(SkillName.Magery, 100.0, 120.0); SetSkill(SkillName.Meditation, 100.0, 110.0); SetSkill(SkillName.MagicResist, 120.0, 150.0); SetSkill(SkillName.Tactics, 70.0, 80.0); SetSkill(SkillName.Wrestling, 90.0, 100.0); Fame = 4000; Karma = -4000; VirtualArmor = 28; PackReg(10); } public DreamWraith(Serial serial) : base(serial) { } public override bool BleedImmune { get { return true; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override void GenerateLoot() { AddLoot(LootPack.Rich); } public override int GetIdleSound() { return 0x5F4; } public override int GetAngerSound() { return 0x5F1; } public override int GetDeathSound() { return 0x5F2; } public override int GetHurtSound() { return 0x5F3; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }